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Legend OF TRONCO
TECH DESIGN
7 weeks
9
Ue5
p4v
Rougelite game where the focus is; fighting monsters, spell-progression and passive abilities.
My Contributions:
-Systems
-Scrum Master
-Combat related UI
Game Concept
In this game the player takes on the role of a magical tree-guardian. The gameplay can be divided into two phases; combat, and then post-combat ability progression.
The game features a selection of skilltree abilities as well as passive abilities that can be stacked to make the player stronger as the game progresses.he
This is a rougelite game so if your character dies you have to start over.
Passive Ability System
When making the passive ability system for Legend of Tronco I made sure to take the needs of our economy/combat designer in to account.
In practice the system works as follows;
Combat designer provides a CSV-sheet with relevant values for each passive ability.
1.
2.
The sheet is imported to Unreal Engine as data that can be used.
3.
Blueprint function handles reading and processing the relevant data when the player uses a passive ability.
What can be improved:
The blueprint itself is very messy which is something I would take the time to organize and make readable if I had more time on the project.
Clear documentation and readable code is something I value highly and I feel is crucial for a project to be able to grow beyond the first stage of development.
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