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Legend OF TRONCO
TECH DESIGN
7 weeks
9
Ue5
p4v
Rougelite game where the focus is; fighting monsters, spell-progression and passive abilities.
My Contributions:
-Systems
-Scrum Master
-Combat related UI
Game Concept​
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In this game the player takes on the role of a magical tree-guardian. The gameplay can be divided into two phases; combat, and then post-combat ability progression.
The game features a selection of skilltree abilities as well as passive abilities that can be stacked to make the player stronger as the game progresses.he
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This is a rougelite game so if your character dies you have to start over.
Passive Ability System​
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When making the passive ability system for Legend of Tronco I made sure to take the needs of our economy/combat designer in to account.
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In practice the system works as follows;
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Combat designer provides a CSV-sheet with relevant values for each passive ability.
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1.
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The sheet is imported to Unreal Engine as data that can be used.
3.
Blueprint function handles reading and processing the relevant data when the player uses a passive ability.
What can be improved:
The blueprint itself is very messy which is something I would take the time to organize and make readable if I had more time on the project.
Clear documentation and readable code is something I value highly and I feel is crucial for a project to be able to grow beyond the first stage of development.
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