Other work
Where I gather all the games/prototypes I've been working on over the years.
AGD COURSE (advanced game design)
Coded grapple and dimension shift mechanics for course in advanced game design at Future Games.
AGD COURSE (advanced game design)
Coded grapple and dimension shift mechanics for course in advanced game design at Future Games.
AGD COURSE (advanced game design)
Coded grapple and dimension shift mechanics for course in advanced game design at Future Games.
GTFO Terminal Prototype
Coded a replica and made improvements to the command prompt terminal found in the game GTFO.
2
Unity
GIt
AGD COURSE (advanced game design)
Coded grapple and dimension shift mechanics for course in advanced game design at Future Games.
AGD COURSE (advanced game design)
Coded grapple and dimension shift mechanics for course in advanced game design at Future Games.
AGD COURSE (advanced game design)
Coded grapple and dimension shift mechanics for course in advanced game design at Future Games.
AGD COURSE (advanced game design)
Coded grapple and dimension shift mechanics for a course in advanced game design at Futuregames.
5
Unity
GIt
ANIME TURN BASED PROJECT
Early assignment for Futuregames C# scripting course. Assignment was to code a turn based game like worms during a 3 week period.
1
Unity
GIt
Unreal Engine ALICE IN BORDERLAND
First unreal engine 5 assignment at Futuregames. I tried recreating the first game from the Netflix show Alice In Borderland using Unreal Blueprinting.
1
UE5
GIt
Xmas Brawl
A 2D platformer solo-project made for up to 4 players locally.