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bioscan
terminal

gtfo terminal

TECH design

1 week

RESULT

2

Unity

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git

In the game GTFO developed by 10 Chambers there is a feature where you as a team need to complete a bioscan in order to open a door and progress.

Me and a gameplay designer decided to add further complexity to this mechanic by taking advantage of the terminal system already found within the game and implement extra features in order to increase the games difficulty and variety.

Terminal3.0.gif
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As a technical designer I was provided with a simple prototype and a vision document by Gameplay/System designer Ella Lopez.

To read more about the how and why visit her portfolio page Here

With the vision document and prototype provided I started implementing features;

* A working bioscan

* A functional Terminal

* A simple Level Layout

The Bioscan & Door

The door is programmed with features like serial-number, current state of bioscan as well as text elements for UX.

Implementing a zone where the player needs to be in in order for the scan to progress was achieved using a separate object and distance calculation.

 

Finally, for the door sliding a simple Translation Coroutine was used.

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The Terminal

When making the terminal I divided my workflow into three steps:

* Initiation

The player firstly needs to be able to interact with the terminal. This was done using a simple player interaction script based on ray-casting. To be able to interact with the UI elements the players inputs need to be suppressed for movement and instead read by the terminal.

* Processing data

The second step of coding a working terminal is determining and dissecting the input. Below is a flowchart to represent the processing section of the code I wrote.

* Execution

Finally the command input needs to be executed. This was written in a coroutine to easier deal with timed events and to achieve a satisfying displayed result in the form of a door opening and text updates in the terminal.

The final product

final

Door Script + BIOSCAN

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TERMINAL PROCESSING

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TERMINAL Execution

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